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2007/09/08 15:02
We are starting with a modest selection, but we will frequently buy new books. The goal is to build-up a collection of books that everyone could enjoy reading/consult for professional and/or personal enrichment.

Currently looking for volunteer to help for the few basic tasks. (Prioritise which books to buy, making sure books are bought, etc.) Send mail to SDS-books if you would like to help.

Please Sent Suggestion for new books / questions at this mailing list :
SDS-books

We are looking for books that fall in those categories :

- Reference books for our work at Gameloft.
- Good general programming books.(Ideally fun to read)

Borrowing books rules :

1 – You must write your name on the book’s label and leave the label in the bookshelf.
* Label are stamped on the inside of the book back cover.
* If label is full, create a new one. (copy the book’s name on a new label…)
2 – Books can be taken home on evening/weekends, but they must be returned to the bookshelf during work hours. (unless special permission)
* Scrath out you name on the label and stamp it back where it was in the book.
3 – FIFO. Or a less geeky way to say it : First come, First serve.
4 – 1 book/person.
5 – Careful with books, keep them as good as a new.

Note : Books needed for a project could be borrowed for a longer period of time by the team lead.

------------------------------
Current Book listing :
------------------------------

* Listed in Authors alphabetical order.

Real-Time Rendering - Tomas Akenine-Moller; Hardcover


The Illustrated Principles of Pool and Billiards - David Alciatore; Paperback


OpenGL ES Game Development with CDROM - Dave Astle; Paperback (copy 1)

OpenGL ES Game Development with CDROM - Dave Astle; Paperback (copy 2)

Wireless Game Development in C/C++ with Brew with CDROM - Ralph Barbagallo; Paperback **** NEW 01/24/2006 ****

Physics for Game Developers - David Bourg; Paperback

Physics for Game Developers (2nd copy) - David Bourg; Paperback

Computer Graphics: Principles and Practice in C - James D. Foley; Hardcover

Design Patterns: Elements of Reusable Object-Oriented Software - Erich Gamma; Hardcover

Pragmatic Programmer, The: From Journeyman to Master - Andrew Hunt; Paperback

Practice of Programming, The - Brian W. Kernighan; Paperback

Python Cookbook - Martelli & Ravenscroft; Paperback

Code Complete - Steve Mcconnell; Paperback

Rapid Development - Steve Mcconnell; Paperback

Effective C++: 55 Specific Ways to Improve Your Programs and Designs - Scott Meyers;


More Effective C++: 35 New Ways to Improve Your Programs and Designs - Scott Meyers;

Exceptional C++: 47 Engineering Puzzles, Programming Problems, and Solutions - Herb Sutter; Paperback


More Exceptional C++: 40 New Engineering Puzzles, Programming Problems, and Solutions - Herb Sutter; Paperback


C++ Design and Coding Standards: Rules and Guidelines for Writing
Programs - Herb Sutter;


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Old missing in action
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If you have any of these books, please return them to Jérôme Poulin.

ARM Architecture Reference Manual
The .NET Framework Black Book.
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